![]() Without a helmet, players are exposed to getting killed in one shot. Some people don’t understand the power of armor when they start playing the game, and so they assume they don’t need it because it costs extra money. ![]() ![]() This mechanic alone gives the Counter-Terrorists an advantage, as the glock’s one-shot range is very low compared to other pistols. In pistol rounds, players can not afford helmets, so many pistols are a one-shot headshot kill at any range. These rounds set the tone of the game, and the team that wins the pistol round is usually at an economic advantage for the next few rounds unless they lose the following round(s). On these rounds, players can decide between buying a kevlar vest, utilities, and/or a better pistol. The first round is known as the “pistol round” because players don’t have enough money to buy a primary weapon at the start of the round. Both teams spawn on opposite sides of a map with $800.
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